S.T.A.L.K.E.R Oblivion Lost v2.2

S.T.A.L.K.E.R. - Oblivion Lost (by OLP Team)
Lead scripter: Kanyhalos
Scripts, configs: Atrocious
Sounds: Darius6
Testers: Wolfehunter, Ceano, nandersen, Lucian04, V-Storm
S.T.A.L.K.E.R. - Oblivion Lost
General Information
Type.................: mod for Stalker - Shoc 1.0005
Platform.............: Windows XP
Languages............: english WW and US
Release Notes:
What is the purpose of this mod?
The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features:
Total freeplay, modified A-Life, reality enhancement, better AI, faction wars with cooperative gameplay.
It is recommended to play in HELL difficulty!
This mod works properly only with 1.0005 patch!
Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch.
How to install?
1. You need to download the version which you would like to play. There are separate downloads, one for 1.0004 and one for 1.0005, but there are no feature differences, the patch compatibility is the only reason. I decided to release 2 versions, so you dont need to install any patches, just the whole pack.
2. You must delete everything from the previous versions, and install a clean Oblivion Lost 2.2 without any side-mods!
3. You should edit the fsgame.ltx and at the gamedata line change both variables to true (one of them is already true)
4. Copy the content of the package to your Stalker gamedir (if you dont have a gamedata folder, dont worry, this mod will create it)
5. Read this info!
After you complete the main story and go back from the Chernobyl NPP, you are able to join any faction. You can join factions at Pripyat trader, Military trader in Chernobyl, Lukash, Voronin, Sakharov, Barkeep. Of course, you cant join every faction - its well-balanced and fits into the game.
If you join a faction, they will be friendly toward you. If you kill 2-3 stalkers from your faction, then the faction will be hostile toward you.
Though you can repair your broken relations through Sidorovich, Barkeep, and the Pripyat trader, it costs a huge amount of money.
You can hire all NPCs who are friendly. There is a dialog that appears, where you can ask him to follow you, or suggest him to wait here. You can even say that you dont need his help anymore, and hell go away. You cant hire quest NPCs and faction leaders, nor snipers or guards.
There is a team coordinator NPC marks, so if you want to give a different command, then you have to ask one NPC only, not all of them, and theyll do the same. Its very useful for large groups.
The NPCs follow you to other levels, too, but their transition is a bit slower than yours, because they must take the path between the two levels.
Please be patient with them, its not a long time, only 10-15 in-game minutes.
Sometimes they are a bit slower if they are going to the Bar from Garbage, and if you are going to Dark Valley from Cordon, theyll arrive from Garbage, and they wont follow you to underground levels. If the NPC doesnt follow you immediately, dont blame him, he will, he just may be busy with something else, but dont worry, its rare.
When NPCs are in the follow me state, they dont loot corpses and dont collect items from the ground. If you tell them to wait here, they will start to loot.
They dont loot stashes, only corpses and lying items.
All other NPCs are always looting if they are not in combat mode.
So the main purpose is that you can join any faction, hire the members, and lead against the enemy, even with huge groups; there is no limit on how many NPCs you can hire, but they need to have medkits, otherwise they wont accept your suggestion until you give them medkits.
Cooperative NPCs will heal you if you get wounded.
The interactive message system fits into your actual faction, for example if you are Bandit, then the Duty wont send you messages.
Added a Merc trader and a Bandit trader, but they appear only if you join them.
Authors: Kanyhalos, Red75, Atrocious
Coop dialogs thanks to dezodor, Don Reba, BAC9-FLCL Dialog manager thanks to NatVac
After you complete the storyline, the A-Life will be changed.
As time progresses, NPCs ranks increase, and theyll become veterans, masters, and so on.
Youll be able to meet highly skilled NPCs in certain levels (for example veteran and master bandits advancing from Dark Valley, Exo and Seva loners in Cordon, etc.). They also have very good equipment, for example you may meet enemies in earlier levels with LR300, AS Val, etc. Their goodies are random, so now you can forgot about the usual stalkers with novice suits and sawn-off shotguns.
You can meet certain factions anywhere you go, but its balanced. There will be a lot of unexpected situations, and probably most of them will be dangerous.
It depends on which faction you are in. NPCs looking for artifacts and doing transmutations, using GPS markers, although you wont see this, but you can loot them from corpses or buy from NPCs if they sell it.
I would note that the autoquests have been disabled, and most of them turned into normal side-quests.
Authors: Kanyhalos, Iwer, ClaySoft65
Coop Mod (thx for Red75)
Marauders scheme (thx for Red75)
Iwers Un-Life Mod (thx for Iwer)
Faction change and reset (thx for Atrocious) New blowout sound (thx for dezodor) Changes in the medic scheme (thx for Artos) Autoquest convertation (thx for NatVac)
Big thanks for Servalion about reporting the issue of May 31, when the blowouts and the faction wars events stopped working in some cases. Its been fixed.

На странице http://game-score.ru/116411-stalker-oblivion-lost-v22.html вы можете найти и скачать мод S.T.A.L.K.E.R Oblivion Lost v2.2 для игры S.T.A.L.K.E.R.: Shadow of Chernobyl.

S.T.A.L.K.E.R Oblivion Lost v2.2
Скачать мод S.T.A.L.K.E.R Oblivion Lost v2.2

Моды S.T.A.L.K.E.R.: Shadow of Chernobyl

Игры из материала

S.T.A.L.K.E.R: Shadow of Chernobyl
Дата выхода PC игры: 20 марта 2007

S.T.A.L.K.E.R: Shadow of Chernobyl - игра жанра Экшен / Action, Шутеры / Стрелялки, Игры 2007 года от разработчика GSC Game World.

Топ онлайн игр