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But hey—it's a fan-made Mega Man/Street Fighter crossover, complete with lots of stages and great boss fights, released for free with Capcom's blessing. It's hard to imagine anything cooler than that, and hardcore Mega Man fans will be more than willing to sink hours into mastering each and every stage, discovering tricks and secrets along the way. SFXMM isn't a bold new direction for Mega Man, but it's a terrific look back.
Street Fighter X Mega Man is not the best or most polished Mega Man game around, but it's solid effort by a very dedicated fan. I hope it does it well enough to convince Capcom that there is life yet in this franchise. In the meanwhile, just enjoy the crossover fun for its cleverness and not its missteps.
The problem with Street Fighter X Mega Man is that Capcom has portrayed it as a celebration of two key franchises’ coinciding 25th birthdays, but doesn’t hold a candle to the games it celebrates. It’s an iteration of the formula that made classic Mega Man shine – and it’s a good game – but it’s not what the most hardcore Mega Man fans clamoring for some love want. They want something fleshed-out and official. Instead, Capcom gave them something picked out of the fan community because the company wasn’t ready to deliver a product of its own.