Unlike most arena shooters, Strike Vector doesn’t put you in command of a human avatar. Instead, you’ll take command of the titular Vector, a fighter with the unique ability to switch between the jet-esque Vector mode, and the slower, more precise hover mode.
With just nine slides and a free-flight mode to prepare you, Strike Vector’s learning curve isn’t steep so much as abyssal.
Strike Vector is a terrible name. It's an ugly, meaningless pairing of words, vaguely aggressive and speciously technical. What does it tell about the experience in this multiplayer sci-fi dogfighter? Presumably, things will be struck.
It feels more exciting because Strike Vector looks freaking rad. Much like Hawken creators Adhesive Games, Ragequit knows that Unreal Engine 3 is great at rendering a dirty, bleak, war between machines, highlighted with a few neon lights and many explosions.
In practical terms, this allows Strike Vector to smoothly glide between two kinds of gameplay.