Project Spark surely delivers a new creative experience in the game-makers genre, offering the opportunity to quick play or edit levels and worlds from thousands of users. But when it comes to being a proper game, Team Dakota's title suffers the modern inception as a free-to-play experience and the expensiveness of the physical Starter Pack.
A fascinating and powerful editor, that gives a lot of freedom to its users. Right now the number of user created levels and games is still mediocre at best, but the quality is rapidly growing, and the future for Project Spark looks bright.
Despite some rough edges and weak audio, Project Spark is a must-buy for anyone interested in game design.
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Project Spark is a very good game, certainly worth your time, and since it’s free-to-play it’s also worth your money. However, it’s also a frustrating game, requiring hours of devotion in order to make something worthwhile, and even MORE hours of devotion to grind out the items you need for your Magnum Opus.
Project Spark offers an impressive collection of tools for tinkerers, or even someone who might want to try prototyping an idea, but the experience is what you’re willing to make of it. It won’t make a designer out of everyone, but if you’re eager to invest and study, it can be a versatile and enjoyable tool.
After playing Project Spark for an extended period of time, I must say I was disappointed. A game built around creation makes it frustratingly difficult to do so.
A rich and complex tool. This is not necessarily a quality if you just want to have fun without spending hours on scripts. The interest now depends on your involvement and on the talent of the community, which is too weak for the moment.
With an economic model which is not very user friendly to the point that we suspect the game was designed with micro-transactions in mind, Project Spark won't be saved by its bugged content or its complicated UI.