Medieval Moves производит противоречивое впечатление. С одной стороны - превосходная реализация управления, элементарное переключение между оружием и красочный арт-дизайн. А с другой - создатели так и не решили, как из этого можно сделать увлекательную игру.
Deadmund's Quest is a decent attempt at an action/adventure game built specifically for the Move, and doesn't just shoehorn in functionality as a bullet point. That said, it's still not great, and I'm not sure who the target audience is. The gameplay is too hard and complex for the casual crowd, yet the larger adventure is too simple and repetitive for seasoned gamers. Like much of its on-rails action, Deadmund's Quest is a plodding step forward for the Move, but it still has a lot of ground to cover.
Medieval Moves' downfall is how repetitive it becomes. This is a game clearly designed for kids, yet the sheer exhausting monotony of bashing your way through each level is never rewarded with any meaningful pay-off, just more of the same against a different backdrop.
Medieval Moves is definitevely entertaining, but it could soon become boring and tedious because of its on rail gameplay.
There's still not enough here to keep a kid, a parent playing with their kid, or childish adults engaged for very long, especially since there's so many better (read: deeper) games out there for parents to play with their kids: the Rabbids games, those various dance contests, or any of Nintendo's minigame collections. Sometimes, keeping it simple can be stupid.
Medieval Moves has a great idea that is not that very well executed. It makes the most of the PlayStation Move motion detection, but its gameplay is too limited and repetitive. Anyway, it is an enjoyable game, but we were expecting more from Zindagi Games, who have mastered PlayStation Move controls.