Overall, Quarrel is an enjoyable game that word puzzle fans will really appreciate since such games are a rarity on XBLA. Add an extra layer of strategy from the Risk aspect of the game, and you have a great little game to play when you want to give your brain more of a workout than your reflexes.
I was really pleasantly surprised at the tremendous amount of content I was able to get for such a small price and even more pleasantly surprised at how much fun I had with it. If you're looking for something to workout your mental muscles and don't want a plot driven game, then I can't more highly recommend Quarrel.
Quarrel is still the horribly compelling single-player game it's always been on mobiles, with an extra dollop of polish and a few new tantalising game modes for the console release - and all for the laughable sum of 400 Microsoft Points.
Minor issues aside, Denki has created a wonderful, addictive game that I'm sure I'll be returning to throughout the year. Whether you're a dictionary-reading diehard or an armchair general, Quarrel has enough depth and charm to keep most gamers smiling.
The whole thing is wrapped up in a darling Fisher Price aesthetic and presented with wit and style. A lack of offline multiplayer and Microsoft's dodgy dictionary compromises the package, but it's got more modes than you deserve and a ridiculous 400 point price tag.
Quarrel is the prefect combination of Risk and Scrabble. You can pick it up whenever you want and still be able to kick some lexical buttocks. The only problem us Dutch gamers have, is that the game is only playable in English. A problem we're willing to overlook for mere 400 Microsoft Points.
Word games are only as good as their dictionary is reliable, and while Quarrel has one of the best around, it's occasionally hamstrung by Microsoft's Victorian sensibilities.