It shows off what the hardware is capable of, it's free (technically), and most importantly, it's actually a lot of fun. Unfortunately, it also highlights some of Kinect's weaknesses, namely the lag and occasional calibration issues.
Kinect Adventures is a perfect game for in and out party-type play, but as the adventures become longer they can get tedious and exhausting – particularly Reflex Ridge's sadistic "squat, jump, sidestep, repeat" gameplay. That said, Kinect Adventures is sure to be a family hit as people gather for the holidays.
This motion-based minigame collection is inconsistent, but it gives you a good excuse to start leaping and scrambling around with your new Kinect.
While the individual minigames offer varying degrees of entertainment, they all nail the controls - or lack thereof - pretty well. There's definitely a bit of a learning curve, and the inherent limitations of the designed-for-the-living-room tech means lag issues occasionally pop up, but overall Adventures succeeds in effectively immersing you in its gamepad-free fun.
Kinect Adventures acts as a decent way to show off your latest hardware purchase to friends, but beyond this there really isn't much reason to bung the disc back into your Xbox.
Kinect Adventures is entertaining at first and works quite well, but the repetitive structure of the game is its greatest weakness. I was also troubled at how uninterested I was with most of the mini-games, having the most fun with a select few.
A more joined-up package than many games of its type. Unfortunately, it's just a rather limited one. [Christmas 2010]
Our advice: load Adventures as soon as you unpack your Kinect and enjoy it, preferably with small children to hand. Within a couple of weeks it will be gathering dust: another brave bundled game, first up out of the trenches, first to fall.