But with so much content, miles of mountainside, hours of music, addictive mini-games, hilarious movies, park editor, online leaderboards, sleds, snowmobiles and even bathtubs, Amped 3 is in a class all its own.
Amped 3 isn't just a game that works, it's a title that will suck hours away from your life and demand that you dominate mountains. [Dec 2005, p.163]
It's impossible to dislike Amped 3 - it has real character, is hugely ambitious in size and scope, there's plenty to keep you occupied and, even if it isn't all that immediate, it is accessible.
The wholly original cut-and-paste visual style of Amped 3--combined with the manic, increasingly crazy energy of the story mode--make it easier to forgive the oft-repetitive and occasionally plain gameplay.
It’s an enormously likeable package, and one which sets perhaps a much more valuable next-gen agenda: one of games which place a higher emphasis on player enjoyment than they do their own ambitions. [Jan 2005, p.84]
Perhaps that doesn’t sound like the most enthusiastic endorsement, but Amped 3 is one of those games that has so many peripheral pleasures that it must be looked at in terms of the whole package rather than the score gameplay (which is polished even if it’s easy).
For me, the biggest shortcoming of Amped 3 was the lack of any decent multiplayer gameplay. There's nothing happening with Xbox Live -- save for some cool, but basic score tracking -- and the offline multiplayer is limited to the rather disappointing co-op two-player sledding events.