The real key to Arkadian Warriors’s success is the way in which Wanako made the user interfaces super simple and extremely user-friendly.
Falling in the middle of good and mediocre, Arkadian Warriors stacks up as an adequate action game for the Xbox Live Arcade.
When all is said and done, the fun factor suffers from the repetition, and the game – while it fits the download concept well, and is a good arcade idea – stumbles in places that should have been shining moments. Arkadian Warriors is too much like Gauntlet, without the cleverness of the levels.
We can handle repetitious gameplay in our dungeon crawlers -- it’s generally mindless fun. When you add in a total lack of variety in dungeon and mission design and just toss a bunch of generic monsters our way, it just becomes mindless.
There should be no shame in sticking to a formula, but Arkadian Warriors reproduces it with so little ambition it plays like an ABC of what the genre needs to avoid to move forwards; appearing content to wallow in a stereotype because action role-playing games are under-represented on Live Arcade.