Official Xbox Magazine
Temporary frustration (and upper-arm pain) will fade as you mow down hordes of blade-throwing rabbits and hammer-toting elephants. Diabolical Pitch may not be a perfect game, but it's definitely an All-Star effort.
Diabolical Pitch удивительным образом удалось вобрать и правильно передать сам дух аркадных игр, начиная с тематики (главный трэш-хоррор всех времен — House of the Dead — пришел как раз оттуда) и заканчивая мелочами вроде выпадающих из врагов монеток.
Diabolical Pitch is a fun game, but sadly it lacks originality and after some time the game becomes boring. The multiplayer is the best part of this over-the-top baseball game.
There really isn't a whole lot to Diabolical Pitch - it's over in a few hours, and every level functionally feels the same. Your mileage may vary, but personally, I had a ton of fun with it. While it doesn't have nearly as much charm as the typical Grasshopper game, it is still enough to scratch that Kinect itch that's been raw since Gunstringer.
The messy clash of themes, gameplay, and controls in Diabolical Pitch undoes everything. Brief bursts of entertainment occur only early on, and they're almost exclusively a result of the self-aware absurdity in Grasshopper Manufacture's presentation.
With sub-working core gameplay, Diabolical Pitch ultimately becomes little more than an exceptionally creative example of the limitations of Kinect. On a more effective control medium, it could have been a beautiful, if small, take on Suda51's every gaming hallmark. Instead, it is an elegant symbol of the Kinect's weaknesses. Even big fans of Grasshopper Manufacture should wait until they've played the demo multiple times before buying, even at 800 Microsoft points ($10). In as many words, this was a swing and a miss.