The problems of Rekoil are many, starting with the unbalanced weapon system to the extremely annoying and frequent visual bugs. The respawn system has been miscalculated. Bad sound, animations and poor 3D models come together to provide a badly balanced game.
There's actually no one online to play Rekoil, and that's because the game was broken at the time of its release. Many problems were solved, but the experience is still dull and uninspiring.
God is a Geek
Rekoil is a banal title with poorly implemented features, confusing UI and ugly aesthetics. I can appreciate what Plastic Piranha tried to do, but sadly they have failed to deliver on promises of balanced, competitive gameplay – and even on some of the basic core mechanics of a competent FPS.
Unattractive, uninspiring, and unstable, Rekoil tries to be every other shooter out there, but one would have more fun with almost any other shooter out there.
If you want a multiplayer-only shooter without spending $60, there are plenty of options for cheap (Gotham City Impostors) or completely free (Team Fortress 2). Normally, this is the part of the review where I’d reiterate that you should not play Rekoil under any circumstance, but from the abundance of deserted maps I saw, it seems that most gamers have already received that memo.