This is the epitomy of a movie tie-in hack job. Low production values, monotonous gameplay, and lackluster visuals make this a story you can jump past.
There could have been a lot of innovative aspects, but in the end, it’s too repetitive. With not challenging the gamers, Jumper’s only redeeming factor is the easy-to-earn achievement points.
All signs point to Jumper: Griffin's Story being a by-the-numbers, quickly assembled cash-in, but selecting poor, early-gen original Xbox brawlers as the template was a grave mistake. Those games at least made us chuckle; Jumper only makes us wince.
Jumper fails on all fronts; animation, sound, level design, control, combat, storytelling, balancing, item management...all of it. It can also be completed in approximately two hours.
There are simply no redeeming features to justify recommending Griffin's Story, even for people who are inexplicably fans of the movie.